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Top Entrepreneurship TED-Talks


#1 To Start A Movement by Derek Sivers

It takes about how ,starting a movement requires great leadership and followers. Especially in the starting phase of your business, it is necessary to embrace those first customers and how the first customer/follower is actual seen and followed by the 2nd , 3rd and so on , not the leader but the first follower who made the lone person the leader .

Our rendering bullet will start the same methodology by giving our product to the first customer and elevating him as a equal , using the product and showcasing with him/her .

#2 The Single Biggest Reason Why Startups Succeed – Bill Gross

According to the video , there 5 key things to a start-up : - team , business model , funding , idea , timing . But most startups consider idea or funding to be the most important yet they all fail but a normal not so bright idea with minimum funding becomes successful .

The only reason is timing , the showcase themselves when there is a actual need for it , when customers are ready to accept and have necessary requirements to buy . Timing is the most important key thing to any start-up .

Our Rendering Bullets does just that , we found out what the customer needs the most and we have development the product for it .

#3 How To Get Your Ideas To Spread – Seth Godin

creative success depends not only on coming up with great ideas. But also with getting those ideas seen and heard by your target audience. For something to be seen as a creative idea, it has to be both new and useful. But, it turns out, we humans are terrible at seeing the useful in the new.

For your work to be seen, it has to depart from the status quo. But that departure makes many people uncomfortable. Despite our oft-stated desire for more creativity, we also hold a stronger desire for certainty and structure. When that certainty is challenged, a bias against creativity develops.

There are 5 key factors in spreading your ideas that are Relative Advantage , Compatibility , Complexity or Simplicity , Complexity or Simplicity , Trialability , Observability .

Regardless of how much enthusiasm you have for your new idea, you need to take an unbiased assessment of it against these five factors. This will provide you with a good gauge of whether your excitement will translate to success. If most of these factors are lacking, perhaps it’s time to rethink your work or refine your pitch.

#4 How Great Leaders Inspire Action – Simon

Sinek

Sinek’s described Golden circle - “Why? How? What?” stresses on the “Why” as a key to success. He describes successful companies, speakers, people and what they all did in common. “People don’t buy what you do, they buy why you do it”, Rendering Bullets’ USB is an affordable, immersive, and intuitive control for all gamers. The idea for this came out of frustration with conventional controllers and game controls. Gamers will like this product, it is addressing their woes, puts them in greater control, makes them better versions of themselves. The team is driven by a purpose, cause, belief. A purpose to have an affordable game controller that is intuitive, does not require complicated keyboard-mouse commands to just shoot a bullet, and something that is truly immersive and puts the gamer in the game. While pitching the product, the team will have to be careful about the way it words every statement directed to investors. The gaming audience is large, diverse in age and gender. Our product needs to be able to inspire all of them. The advertising will have to identify their problems for them and have them believe it can solve them. The team is continuing with this idea because it’s exciting, cool, fun to work on and the USB will reflect that, our buyers will know it.

#5 The Happy Secret To Better Work – Shawn Achor

Achor speaks about happiness, stress and their correlation with productivity. The team has so far looked at success for the USB in a very constricted way. Success is defined by the Venture Devils program for us. We are successful if we can effectively pitch our product. We have effectively pitched our product when people are interested in buying it. Money is time, all of us would like to see our efforts being rewarded - be it building a wireless gun controller that is capable of mirroring your movements off-screen on a screen, having gyroscoping features implemented for the same, adding wireless capabilities, refashioning pitch decks, or writing purposeless blog posts. The team felt happiness when it won the Devils Invent event last November, that happiness can only be replicated if we feel success similar or greater in magnitude to that win. Achor speaks about redefining success, keeping happiness as an important factor in success. The team would have to radically change its philosophy then. The aim wouldn’t just be getting funding or selling the product, but would have to include personal happiness, team growth. We could just be happy knowing that we tried but that would feel like a bad use of the hours we put in. Every opportunity presents a chance to learn. The team wants to learn and win. Maybe redefining happiness could be a path the team takes, one that would lead us to quantifiable success much sooner.

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